Posing hands with Zspheres and connecting hands For the rest, I modeled the assets using ZBrush Zmodeler, the topology brush, Zsphere, and I used a variety of curve brushes. After that, I used the DE HairTubes brush, which you can download here. As well as the basic shapes of the birds, I also kept the hair basic to control the direction of the hair. I started with very basic shapes and forms in ZBrush and blocked everything in.
This piece was based on a concept by guweiz which you can find here.īlocking the big shapes and forms in ZBrush I am freelance digital sculptor and 3D character modeler, and here are some quick tips about how I made 'Sad' which was sculpted and rendered in ZBrush, with post effects in Photoshop.